Podcast Review: The Adventure Zone (pt. 2)
Podcast Review
Contributed by Taryn Tranby, Administrative Assistant
Part Two: Finding their Footing in Amnesty
With a touching ending to the Balance campaign, the McElroys needed to find something else to appeal to their audiences and fill the void. Unfortunately, it was difficult for them to decide how to proceed with so many tabletop gaming options out there for them to test their tales on. After sampling a few test runs with mini-arcs for the campaigns of Amnesty, Commitment, and Dust, they decided to loop back around and build on the groundwork of Amnesty. Much like the Balance campaign, Griffin has returned to compose more music for the family’s adventures and has all of his original music posted online via his Bandcamp. The Amnesty campaign begins in 2018 with Travis, Justin, and Clint creating characters through a game design known as Monster of the Week which utilizes the game engine from Powered by the Apocalypse. All that to say, moves are decided with two standard D6 dice; a much simpler system than D&D. This campaign, run by Griffin, takes place in a small town named Amnesty in West Virginia. The campaign centers on three player characters: Aubrey Little, Duck Newton, and Ned Chicane, played by Travis, Justin, and Clint respectively. With similar humor and love, Griffin crafts a Twin Peaks meets X-Files tale of two connected worlds, cryptids disguised as humans, and an alien force that is out to destroy the peace that was so difficult to create, to begin with.
The Amnesty campaign, despite only lasting thirty-six episodes, takes on a much more serious tone than Balance but still incorporates a lot of the childish humor and boyish charm that the McElroys have made their brand.
The Adventure Zone can be found on the Maximum Fun Network or wherever you get your podcasts. Look out for the next article on this rowdy family and their subsequent Dungeons and Dragons campaigns!
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